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Design International Training Programme

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Design International Training Programme

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It's time to build your international training programme.

Get your team together and start planning the following aspects:
  • Who are the participants? What is their profile? What are their needs?
  • What are the educational objectives for this training programme? (what competences do you aim to develop?)
  • What main topics/ competences will you cover through the programme? What is your programme about?
  • What methodologies will you use? (Experiential Learning, Outdoor education, Competence-based Approach, Theatre-based training etc.)

Now, all these decisions should be transformed into a visual training programme.
Visualise your training programme grid on a Flipchart paper or a Digital grid.

When designing your training programme, consider the following aspects:
How does the programme have the potential to reach its objectives?
How does the programme reflect key principles of non-formal learning?
How do you integrate the balance between the group development and main theme exploration?
How does the programme integrate the exploration of the training's main topic?

To learn more about how to design a training programme, download T-Kit no. 6 "Training Essentials" (pages 85-97)
Additionally, explore a few videos developed by the team of the International Youth Work Trainers Guild

What is the role of a trainer in a training context?



What is Experiential Learning - one of the key aspects when designing educational programmes



A few main principles when designing activities for your training programme


Check the link in the Resources section to download the template for preparing your training programme.

Materiaali

  • Template for designing your training programme

Hanki aktiviteetti-merkki

Training Programmes Designer Hanki tämä merkki

This badge recognises that the badge earner has collaboratively designed an international training programme by analysing the target group, identifying their needs and defining clear educational objectives. The badge earner determined which competences and main topics the programme should address, selected suitable methodologies such as experiential learning, outdoor education, competence-based approaches or theatre-based methods, and transformed these decisions into a visual training programme using a flipchart or digital grid.

In completing this activity, the badge earner demonstrated an understanding of how a training programme can reach its objectives and how it should reflect the key principles of non-formal learning. The badge earner also explored ways to balance group development with the main theme of the training and integrated opportunities for participants to meaningfully engage with the core topic throughout the programme structure.

Activity content and badge issuing criteria aligned with the European Training Strategy (ETS) competence model for trainers to work internationally.
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To earn this badge, upload evidence of your completed training programme design. You can choose one of the following:

-> Add a photo of your visualised training programme (flipchart version).
-> Add a link to your digital training programme grid.

Your evidence should clearly show the programme you designed with your team, including the structure, key sessions, methodologies, and how the programme reflects the objectives, target group needs and main theme of the training.

Taidot

ETS-TR
#Developing an educational approach based on the principles and values of non-formal learning
ETS-TR
#Transferring knowledge or values related to the activity to learners
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
Designing educational programmes
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